Three different versions of ground glass shattering effects. All three of the animations are always kept in frame (they do not leave the camera view) so feel free to scale or transform as you like. Also they are all rendered in 4K(3840×2160) so you can get the tiny details even if you zoom in or scale up a lot. The effects have shadows so make sure you check out the preview video with an alpha channeled background and color corrected versions composited on a background image.
24 fps – 3840×2160 – Alpha Channel