Very cool Project!
Thanks, have you seen the website with online constructor for it?
COOL !!!!! Big job ! Good sales to you guys!
YEY! Check out the constructor here! http://renderedpolygons.com/#constructor
Great project! Vse rabotaet, vse normalno. Udachi s prodajami!
Have you been in the quality control team for this project?
Great project !!! Nice characters….
Cool Stuff Friend !! All The Best !!!
Wow wow wow! Man! It’s unreal amazing work, I like this
Awesome! Amazing stuff!
great work !!! good sales)) Good luck !!!
Well done! My congratulations
good style, great job !! Good luck !!
GREAT work. A real BIG project with love and style. Good luck!!!!
Can i create video for youtube channel using this kit with Regular License ?
Hello. According to the licence, you can create “a single end product”. i.e one licence = one video.
Use in a free end product
(more than one end user allowed) in regular license
According to the Regular Licence you can use these assets in a single end product which end users are not charged for. And according to Extended licence, you can use these assets in a single end product which end users can be charged for. Thus, you cannot buy a single regular licence and create unlimited number of videos for youtube.
Can you provide it please as a CS 5.5 file?
Yes. I’ll upload a project with CS 5.5 files tonight and it will be available as soon as the verification process ends.
Done! Now the project us compatable with CS5.5
Wow, really great! Thank you!!!
Hi! I like this project very much!
Just to be asure: is this project multilingual?
And is it possible, to reshape all of the props and characters and take advantage of the character GUI?
Thanks in advance!
Hi! This projcet has no universialized expressions, thus it is guaranteed to work on English revsion on AAE. It was made due to GIU. Nevertheless, I have no opportunity to test the project on other language of AE, so anything goes. As for the props – yes. It is possible to reshape any item you see. It is also possible to add image, shape or video as any object. All the tutorials are available here: http://www.renderedpolygons.com/#tutorials I did my best explaining the details and interworking of the project. If you have any ather questions, do not hasitate to ask.
Here is an example of adding an additional item (but it is possible to completely remodel the item set) https://www.youtube.com/watch?v=AogUjfQnBcs
I bought your project and as I thought, it didn’t work with my german version… I had to change the language into english, which was an hour issue, but now it works
First impression: the project is well organised, the characters are cute, but the project is a truely systemkiller. Which configuration do you recommend to work properly with it?
The overall workflow I recommend: animate a scene in by-character method: animate one character, while others being “a dummy model” – it makes everything faster.
Also if you need only 2 character – create the project with two characters (the more you have, the more RAM is needed)
By the way, while the project was written in CS6, some say that everything works faster in CC17,
Ah, and also, you can turn off motion blur option while editing – the character gui has a dedicated option for it
nice great job and animation
Thanks! It’s 100% After Effects!
very cool, I liked it, great work. I wish many sales
Good job! Good luck and more sales!
I’m not sure why upi haven’t got more sales to date, because this looks fantastic and your demo is brilliant and funny too. Maybe it’s because it looks quite difficult to operate. I notice you have a really good website with lots of tutorials too: is there enough teaching material that I could follow along for 3D tracking as per your demo? I love the scene in the living room with a photorealistic background and if I get the project, which I would really like to, that’s exactly the kind of look I would want. So understanding how to create the background properly and doing the 3D tracking is crucial to me.
Beautiful stuff? Thanks a lot.
The project is indeed requires some understanding. That’s why I have a dedeicated playlist with all the tutorials needed (you can find the laylist here http://renderedpolygons.com/#tutorials ).
For the final scene in the demo, I used PFTrack software to track the scene from different angles. I used some tricks to get proper shadows form the characters, but in general – there is nothing special in the scene. I believe it is possible to get decent result even with AAE native 3d tracking tools. Anyway, now I’m intedested in making additional video, explainig the final scene in details (unfortunately, I cannot find the exact project, so I make another short episode, bundeled with tutorial)
I would also like to underline, that the project is demanding in reguard of processing power. I especially adress there issues throuout the tutorials, using numerous of simplification techniques to speed up the workflow
I don’t know PFTrack. I’ll have a look. I’ll try to understand if I can get similar results using Mocha in AE 2019 if and when I get it, or mocha in the current version. Thanks a lot for your answers.
Try native AAE tracking tools – they provide quite decent results
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