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Objects rotates on circle stay right side up. AE HELP.

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baf2681 says

Ok. So what i am attempting to do without luck is to have several icons(precomps) rotate around on a circular path in Ae but stay right side up. Could really use a script of something to get the result i need.

anyone?

B

1 year ago
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EFEKT_Studio says

If I understod you, couldn’t you just move the anchor point of the precomp and then rotate it?

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baf2681 says

Object needs to stay right side up. If I just move the AP and rotate then te ojext would be uside at 180 degrees.

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MotionRevolver says

Hey Brian, just emailed you. Check it out and let me know if that helps.

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flashato says

what if you arrange your icon around a circle, put a null in the circle center, parent all icon to the null, rotate the null..first in mind :( also if i m not wrong there is a scrip free script from VC 3d rotate … I don t know if this is what you re looking for http://www.flashato.net/upload/rotate.zip

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baf2681 says

Ive done it in the past buy can’t remember.

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EFEKT_Studio says

Hmmm, tough one! :)

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kramz says

I’m not sure if I understand your question. Do you want your objects to face the camera at all time while rotating? if that’s the case, Transform/Auto-Orient/Towards Camera

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felt_tips says

I think I get what you’re trying to do…. How ‘bout this….

To make a perfectly circular path, draw a mask on a layer, select the mask path, Cmd-C and then select a position property and Cmd-V.

To then orientate the layers along the path, use…

Layer -> transform -> Auto Orient.

Orient along path and the layer sits perpendicular to the path. You can offset this with the standard rotation controls. Or orient towards camera…. does what it says on the tin.

If you want to be smart, make a null object, call it target and then paste this into the orientation property of your layers.

L = thisComp.layer(“target”); lookAt(thisLayer.toWorld(thisLayer.anchorPoint), L.toWorld(L.anchorPoint));

Now they will look at the target. You can use the rotation properties to rotate the layers relative to this. 180 in the X rotation will make the layer look away from the target etc.

-f.

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felt_tips says

By the way, what does this strange code mean? ;)

te ojext would be uside at 180

-f.

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