Can some one tell me how to randomly generate ones and zeros in AE. I need a whole screen of them. and im blanking on how to figure it out.
B
Can some one tell me how to randomly generate ones and zeros in AE. I need a whole screen of them. and im blanking on how to figure it out.
B
Wow Brian,you have to turn them to a tunnel after that,i never do something like that,i am pretty sure this can be done with Text Anarchy,but you know that. I dont have much experience with this plugin. maybe felt_ will come up with idea for this.
Yo Brian did you try this?
Make a ‘tunnel’ comp something like 500X1000 in size, fill the entire screen with zeros. then play with this animation controls of the text, add character offset, change offset to 1 then add a wiggly, change the minimal amount to 0.
Now create your main comp and add the tunnel comp and add cc cylinder?
I hope it helps
Peace
I’m sure there are some expressions that cover the number generating topic but sadly i never really dove into it..
tX = 10;
tY = 10;
tText = "";
for (j = 0; j < tX; j++) {
for (i = 0; i<tY; i++) {
t= random(100)>50;
t = (t?"1":"0");
tText += t;
}
tText += "\r";
}
tText;
Hi Brian,
Here’s an expression method.
Put it in the Source Text property of a text layer and it makes a block of random 1s and 0s that is tX characters long by tY lines high. Works best with a monospace typeface.
Not sure how familiar you are with Javascript syntax… so just incase, the (a ? b : c); is shorthand for an if / else statemtent. If a is true, return b, otherwise return c.
a += b; is the same as a = a+b;
-felt.
PS sorry… the code tag has removed all line breaks from that code. Not exactly easy to read. If anyone knows how to do a line break in a code block, I’d love to know.
I can’t take the code out of the code block or it recognises lots of the code syntax as formatting.
PM me if you need an annotated and nicely spaced version. 
-f.
Does the tunnel need to be straight?
You can just use Cycore Cylinder, if so.
If the tunnel needs to weave, you could generate a series of randomly changing 1s and 0s in a 3D circle, using text on a 3D path. Put it in a precomp.
Then you could arrange multiple iterations of this precomp (collapsed transformations) along a spline that winds through 3D space (making sure that they align to spline). Then offset each comp by a random amount (there’s a script for doing this – the random layer offset – over at AE scripts)
I suspect you could achieve the effect with Particular too, but that would be a pretty code heavy solution.
-f.
Another thought…. You use Cinema 4D don’t you? Why not use Mograph in C4D ? That would do the job.
Or even animate your flat texture in AE, sweep a circle along a wiggly spine in C4D and then wrap your AE texture around the resulting wiggly tunnel. Export render, spline and camera move back into AE.
-f.
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