Hey all!
I’m totally stumped and thought maybe someone here could help. I bought some phone models from 3d02 for Cinema 4D and I’m having a lot of issues with the reflective materials, they are rendering super chunky. I tried everything I could find, increased the anti aliasing to 16×16, phong tag and nothing seems to effect it. Am I perhaps missing something?
Thanks! Louis
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a screenshot will help to identify the problem
Oh, good idea! I posted the image below.
The below render is 16×16 anti aliasing. I have this issue with all of the phone models I purchased.

Check if the material you’re using isn’t “sketch and toon”. Second thought: maybe light is too strong so reflection is overbright.
Are you using Greyscale Gorrila Lightkit pro? if so, it might be the linear workspace that’s causing the lights to blow out.
Thanks for the suggestions!
I checked and the material isn’t sketch and toon. I am just using 3 planes above the phone with luminance for lights. I tried to lower the intensity and still no luck. I still get these weird angular/chunky reflections.
Officially stumped!
Maybe smth wrong with material reflection parameters. What settings you use ? Can you show them ?
Another option would be replace the phone with a sphere instead, apply the same materials to the sphere and render to see if its a model issue or material issue – very likely to be a material issue or setup in your lights If you can save the project and put it on somewhere (with the sphere REPLACING the phone model obviously) It would be easier to help you out.
You guys are awesome, thank you so much for trying to help me out!
I attached 3 new photos. First is a sphere I put in the same place with the same material, it renders beautifully! lol. Second is material settings and a third is a close up of the problem on the phone. It’s so odd – this is happening with all 4 phones I purchased and I’m starting to really fall behind schedule and getting in trouble with this lol.

Is it a Phong Tag problem?
Select the object and click the Phong Tag (two little orange circles icon next to the material), try making the Phong Angle higher.
EDIT Ah, you already checked the Phong Tag, sorry!
