I would welcome this idea +1

Here’s my Soundcloud: http://soundcloud.com/andydoran/sets
Maybe I should’ve posted this in the 3D Ocean forum, but then it is a motion piece.
Awesome lighting and rendering.
With any kind of creativity, we should be exploring new concepts, producing something unexpected or breaking away from conforming to ‘what’s expected’.
It’s easy to look at top selling projects and think that there must be a formula in there that makes for big sales… and in a lot of cases that may be true – but it’s not good to have too many benchmarks, standards or guidelines. Jumping on a bandwagon is a quick fix solution – you may make a few quick $$$s by joining the latest trend, but for the long term success of both yourself and Videohive, I would say push the boundaries as much as you can in terms of originality and imagination.
I’d say the criterea for long term success is:
• to try and do something that hasn’t been done before • that makes you sit up and watch • that’s easy for the end user to customize.
Andy
Another very important consideration, which I don’t think has been mentioned (but if it has, forgive me if I’ve missed it) is the licensing surrounding elements within 3D files.
Third party textures, shaders and objects etc may have a license to be used commercially in renderings, but it’s extremely unlikely that you’d be able to ‘redistribute’ these items as they are.
If you distribute a 3D source file, then the elements that you’ve used in the file will be getting redistributed as well – which could be illegal.
The more items within a source file, the more complex this gets…
...and then there’s plug-ins, scripts…. I’ll stop now – just thought I’d throw that into the mix.
It’s always great to hear your thoughts Ken.
I’d like to hear from more buyers about what things you’d like to see from authors.
We’re all listening!
I can see Ken’s point – if you buy a template, you’d want the flexibility to change anything… but, the trouble is here is that a 3D pre-rendered sequence could have been produced with anything, not just Cinema 4D, but any 3D software.
For example, you may build a scene in Cinema 4D or 3D Max or Maya, which contains textures that were built in After Effects, Premiere, Motion or that contain actual footage. The scene may also have liquid objects, that were initially produced in RealFlow and imported into the 3D software… and so on, and so on…
...which makes me think, where would you draw the line as far as supplying the assets, and, like Mark says, it’d be difficult to find reviewers who had the capability to check through all these different formats.
The problem is motion designers who want to create something stunning, original and inspiring, will use whatever tools it takes – and that can mean using lots of different applications to get to an end result.
I don’t want to sound negative because I totally understand Ken’s point, but I think it’s going to be really difficult for Videohive to accept and review source files when there’s so many possible scenarios.
As an author, I’m happy to offer source files but I just think it’d be too complicated for reviewers to manage as every project would have been created uniquely.
Yeah, looking at it again, it’s a bit confusing as to what kind of launch it is:
The Adobe website says “Join us online for the exclusive global launch of Adobe Creative Suite 5. Monday, April 12, 2010 at 8am PDT / 11am EDT / 5pm CEST ”
Looks like CS5 is being launched on April 12th – better start selling a few more files then I can get an upgrade.
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