Congratulations Kontramax, your animations are top notch and the sales clearly show that.
Yes, I’ve seen their mags on the tutorials marketplace, that’s awesome I’m a of Smashing Mag.
Actually the graphics itself are not bad (ugly), just not trendy or modern. My advice would be :
- replace the wooden sliders with a metal design or something more realistic
- resize your product so that it fits a 590×300 preview, it doesn’t need to be this big
- add a bit more space on the left of the start button background (generally for a visually pleasing experience you should set a margin ex. 10px that you use pretty much everywhere you can)
- If you want to keep it this big, create a html for it that embeds it at it’s regular size.
- remove “selectable” from the loading text
With these tweaks and if you fit it in a 590×300 preview size it might get approved.
Actually I was surprised at how tough the iPhone is, at least with a decent rubber/silicone cover (ment for people who KNOW they’re going to drop it). Countless drops in many situations and no problems at all.
Also the Appstore is gold, at least for people that are not bothered to spend a couple of bucks. Android market is painfully … empty. I guess this is my one and only gripe with the SGS , the lack of maturity of the Android market, it’s like sifting through a pile of junk (sorry Google). And since Google is pushing all the free stuff, I doubt developers will start porting serious games & apps to Android very soon. Let me put it this way, Robo Defense is supposed to be the best Tower Defense game on Android and it’s simply hideous, a 1995 style carbon copy of Fieldrunners. Compare that to the frankly outstanding (and overwhelming) choice of this kind of games available on iOS and it’s all becoming painfully clear.
We have plans to start creating games for mobile devices and were hoping to use flash so that we can easily make iOS and Android (AIR) versions, but it’s pretty obvious that at the moment the only way you’re going to make any sort of profit with games is Apple.
Apple produces some great devices, the only thing that bothers me with them is the fact that they’re so overpriced, just like their Macs. While that was “fine” when they had no competition and you paid a premium for a unique device, keeping their prices this high will probably be their undoing considering all the great Android devices that were recently launched or coming up.
Hello guys, there’s no fuss or any big secret, I only objected to statements that our products are based on older oxylus products that we made, which is completely false as we’re building everything from scratch on FLABOT . Either way, it’s no big secret, anyone who needed to know this already knew a while back, we just didn’t want to make any sort of big fuss about it.
Well, I am Octavian Chelaru and I’m telling you that OXYLUS files have nothing to do with FLABOT files, none of the devs work under both brands and the FLABOT files are 100% unique built from scratch by Laurentiu Stanescu and myself, not even a line of code is the same. I am also the co-owner of OXYLUS , but that is the only link between the two. It’s a different business, other staff, other code, other strategy etc. not just modified and re-branded versions of OX files. If that were the case they wouldn’t be approved, now would they ?
So just to make sure it’s clear : OXYLUS doesn’t own FLABOT , they are separate companies (even legally) and the only common denominator is me because I have a stake in both. Products might look & feel close but that’s only because I designed them all and wrote all the text etc. It’s not that I didn’t want them different, it’s just my style and seemingly I wasn’t able to make them look different enough and still keep them appealing. When creating FLABOT I wanted to make the best files we possibly could (in every respect) and follow a very different strategy as well as another business model.
Hopefully this clears everything up so that everybody is happy.
@wpdesign – If you’re so sure, why not purchase our product and check the source code ? We have no official ties to OXYLUS and you really should make sure you know what you’re saying before making any sort of accusation. Our products are the most complex and advanced of their type and they are based on a very powerful (original) framework that took us months to create and works in both AS2 and AS3 .
The fact that there are so many products and authors out there simply makes it more difficult to turn out a profit and some decent sales, if you want to play the game or not is up to each one of the authors.
If you want to make any sort of money you need to create files that are sought after and just do your best to create them better than competing products. That is called progress. If it were up to you, once OXYLUS or another author releases a carousel nobody else should be allowed to ?
Let’s keep things fair here, shall we ?
pezflash .. it’s not exactly the same thing now, is it ?
I agree it’s not exactly nice when this kind of thing happens, but it’s just the rules of the game, it’s up to us if we want to play or not.
While it somewhat pains me to say this, I don’t think a buyer should ever have to mention that the author of the STOCK file he PURCHASED . As an author it is quite stressful but this is the nature of the business, once you put a stock file for sale, it’s pretty much no longer yours and you will be credited only if the buyer wishes to, they don’t have an obligation. And I think that is perfectly fair, if it was a free file, then by all means, credits should be in order. If buyers would be obliged to mention that they used a stock file, I promise you your sales would not be the same, if you know what I mean. Cheers !What stuff you smoking? You say “once you put a stock file for sale, it’s pretty much no longer yours” what crazy web site will state that? If that the case let the admin fix also any bug issue and pay the full money for copyright violation since it not the Dev` file any more , and don’t forget admin to give full free support since it not our file any more ,it’s a bad business amigo.
I’m sorry but I can’t really understand much of what you said.
I wasn’t referring to actual ownership of copyright, I was being a bit sarcastic (hence the “pretty much”) because it’s true, once 1000 people and yourself all have the same source code you have absolutely no control over what/is done to the product > it’s no longer yours. Compare this to owning your own flash site. It will be unique and controlled by just yourself. With any stock product, you share ownership with all the people who purchase them, the only difference is in what each owner is allowed to do with the specific product.
It might be the abundance of files, less for every author because more pieces of the pie are required. That’s quite unfortunate but there’s not much we can do